Danny recalls what Doom 3 did right, what happened to id's prominence and ponders what the future has in store for Doom. Aug 1, 2014 12:46pm Doom beta will only be coming to Xbox One, PS4, and PC. Follow instructions to get full version of Doom free download for PC. Download Doom 2016 for PC or Doom 4 for PC from here. If you love FPS video games, then you probably are familiar with the Doom franchise. They removed denuvo, so you can get patches whenever they are released. Deathproof says: November 2, 2017 at 10:38 pm.
The PC version of the Doom 2016 reboot finally has the Vulkan API update we've been waiting for. Everyone's a winner in terms of higher performance but for AMD owners in particular, there are some game-changing improvements. Our initial tests suggest anything from a 30 to 40 per cent increase in gaming performance for Radeon users but these are rough, initial numbers. It could actually be higher.
So what is Vulkan exactly? Well, think of it as the OpenGL equivalent to DirectX 12, with many of the same advantages - principally, far better utilisation of multi-core CPUs, along with the implementation of GPU asynchronous compute. The latter element in particular sees big improvements for Radeon hardware, and it's used extensively in Doom. id Software's lead rendering programmer Tiago Sousa recently revealed efficiency improvements of 3-5ms per frame on the console versions of the game - a seriously big deal when you have a 16ms per-frame render budget.
In a tech interview with Digital Foundry (due to be published in full this weekend), the id team talk about the advantages of Vulkan and the potential of async compute in particular.
'Yes, async compute will be extensively used on the PC Vulkan version running on AMD hardware,' lead programmer Billy Khan tells us. 'Vulkan allows us to finally code much more to the 'metal'. The thick driver layer is eliminated with Vulkan, which will give significant performance improvements that were not achievable on OpenGL or DX.'
Senior engine programmer Jean Geffroy goes into depth on the profound advantages that async compute brings to the table.
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'When looking at GPU performance, something that becomes quite obvious right away is that some rendering passes barely use compute units. Shadow map rendering, as an example, is typically bottlenecked by fixed pipeline processing (eg rasterisation) and memory bandwidth rather than raw compute performance. This means that when rendering your shadow maps, if nothing is running in parallel, you're effectively wasting a lot of GPU processing power.
'Even geometry passes with more intensive shading computations will potentially not be able to consistently max out the compute units for numerous reasons related to the internal graphics pipeline. Whenever this occurs, async compute shaders can leverage those unused compute units for other tasks. This is the approach we took with Doom. Our post-processing and tone-mapping, for instance, run in parallel with a significant part of the graphics work. This is a good example of a situation where just scheduling your work differently across the graphics and compute queues can result in multi-ms gains.
'This is just one example, but generally speaking, async compute is a great tool to get the most out of the GPU. Whenever it is possible to overlap some memory-intensive work with some compute-intensive tasks, there's opportunity for performance gains. We use async compute just the same way on both consoles. There are some hardware differences when it comes to the number of available queues, but with the way we're scheduling our compute tasks, this actually wasn't all that important.'
So how does this pan out in terms of the actual Vulkan code that id software has delivered to PC users? Well, we use FCAT for performance testing - a system that marks up every frame output by the GPU with a coloured border. It's the best way of actually tracking what you actually see, as opposed to relying on internal metrics.
There's just one problem here - there is no support for FCAT right now in Doom itself or via Vulkan in general, while the game's OSD cumulative GPU render time average didn't seem to work for us on AMD hardware. To get some numbers together, we used a very simple approach - to visit three very different scenes and to measure the performance differential across a range of GPUs.
It can only be considered as a very basic way to judge the potential differential, but the results as they stand are stark. We'll begin with a 1440p/ultra/8x TSSAA comparison between four highly capable GPUs - GTX 1080, GTX 1070, GTX 980 Ti and R9 Fury X. We've averaged the scores across the three scenes here, and the results are clear: the Radeon hardware drastically underperforms under OpenGL against its nearest competitors - GTX 1070 and GTX 980 Ti - but actually moves ahead of both of them when Vulkan is engaged.
Average FPS | GTX 1080 | GTX 1070 | GTX 980 Ti | R9 Fury X |
---|---|---|---|---|
Open GL | 134.0 | 107.7 | 109.3 | 88.7 |
Vulkan | 149.0 | 115.0 | 115.0 | 123.7 |
Performance Boost | +11.2% | +6.8% | +5.2% | +39.5% |
We also wanted to see how AMD's new Polaris technology checks out with Vulkan, so we repeated exactly the same test with the RX 480 - the same PC, the same settings, the same performance points. Now, in an ideal world, we would have compared it directly with the upcoming GTX 1060, but as that remains under embargo, we've done the next best thing and factored in GTX 970 and GTX 980, the two cards that Nvidia's next offering directly replaces.
The results once again highlight AMD's clear disadvantage in the quality of its OpenGL driver. GTX 970 is seven per cent faster than RX 480, while GTX 980 streaks ahead with a 24 per cent advantage. However, once again, the situation changes remarkably with Vulkan. The RX 480 leapfrogs the GTX 970 and moves within the margin of error with GTX 980.
And we should stress again that we've only tested here on a small selection of relatively light scenes. What's clear is that AMD's CPU utilisation has dropped significantly, so there may be even bigger gains in more action-packed scenes. Benchmarking Doom is very challenging - even if the GPU average frame-time metric on the OSD worked properly for us with AMD, the fact is that the highly dynamic nature of the game makes the repeatable gameplay necessary for accurate benching almost impossible to pull off.
Average FPS | RX 480 | GTX 970 | GTX 980 |
---|---|---|---|
Open GL | 69.7 | 75.7 | 86.6 |
Vulkan | 89.7 | 77.3 | 90.7 |
Performance Boost | +28.7% | +3.4% | +4.7% |
Hopefully we will see a Vulkan FCAT injector soon, or else a command line mode added by the developer itself - and bearing in mind this game's roots, it would be great to get old-school timedemo support integrated too. However, in the here and now, the results are clear. Everyone is a winner with Vulkan - regardless of hardware. And it is worth pointing out that our tests were carried out with an overclocked Core i7 6700K running at 4.6GHz. Whether you're running with Nvidia or AMD GPUs, the CPU optimisations should produce big improvements for those with less capable processors.
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However, in terms of raw GPU performance improvement, our numbers show that Vulkan is a big deal for AMD. The turnaround with the R9 Fury X in particular is remarkable - while GTX 1080's sheer brute force in terms of GPU power keeps it comfortably at the top of the pile, the Fury X pulling ahead of both GTX 1070 and 980 Ti is a seriously impressive result for a software-only upgrade.
id Software itself is pretty clear about the advantages of Vulkan and async compute. We asked the team whether they see a time when async compute will be a major factor in all engines across platforms.
'The time is now, really. Doom is already a clear example where async compute, when used properly, can make drastic enhancements to the performance and look of a game,' reckons Billy Khan. 'Going forward, compute and async compute will be even more extensively used for idTech6. It is almost certain that more developers will take advantage of compute and async compute as they discover how to effectively use it in their games.'
The beloved DOOM game returns with the latest instalment in the franchise, DOOM 4. The game was released yesterday, 13 May, on Steam and it was developed by id Software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch.
DOOM® returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat.
Some players encountered a few errors in the game after the official launch on Steam. The most common DOOM errors that players reported on the Steam forum of the game are Crashes, FPS Issues, Resolution Bug, Disk Write error and other minor bugs.
Below you can find the system requirements of the game, make sure that you meet the minimum requirements before proceeding and fixing your issues. After the game requirements, you will find the game issues described and also a solution for each error.
MINIMUM:
- OS: Windows 7/8.1/10 (64-bit versions)
- Processor: Intel Core i5-2400/AMD FX-8320 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- Storage: 55 GB available space
- Additional Notes: Requires Steam activation and broadband Internet connection for Multiplayer and SnapMap
RECOMMENDED:
- OS: Windows 7/8.1/10 (64-bit versions)
- Processor: Intel Core i7-3770/AMD FX-8350 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
- Storage: 55 GB available space
- Additional Notes: Requires Steam activation and broadband Internet connection for Multiplayer and SnapMap
DOOM Errors:
#1 DOOM Crashes
Some players encounter crashes after the game syncing and some players after the logo, at startup. Also, a lot of players complained about random crashes to desktop while playing the game.
“I am running it on my Intel i76700, GTX 980ti with 16GB RAM. The game runs smooth as butter with no FPS drop issues. But, it crashes without any warning. It happened for few times in Campaign and Multiplayer.”
“I have no idea why I am just randomly booted back to the desktop. Nothing really tells me why, no errors or messages of any kind. Every time Doom syncs up to Steam, and I start again. Then randomly I get kicked out.”
Solution: To fix the game crashes you need to follow our tutorial at the end that will help you fix the major issues in the game. With our tutorial you will be able to fix different type of game crashes either if it’s at startup or randomly in the game.
#2 DOOM Resolution Fix
Some users are complaining about a window in the top corner when they play the game in 1080p or higher resolution. To fix this issue follow the workarounds below:
Workarounds:
I had the same issue (game only playing in the corner) with a lower-resolution desktop in the background. I went into the in-game settings after choosing Campaign mode, and flipped the resolution and default monitor (I have multiple displays) back and forth a few times until it finally went real fullscreen on my main monitor in 4k. Kind of a mickey-mouse solution, but it worked.
- Warning this does require a controller to do.
Step one. – Ensure that either in Radeon or Nvidia control panels that GPU scaling is set to off and scaling mode is set to preserve aspect ration.
Step two – Load doom and set it to the highest resolution you can. In 16×9 (my monitor like some others supports 4096-2160 which is a different option than 16×9) then save and close doom. Also, take note of how many lines the resolution you want is above the current resolution you are saving.
Step Three- Chang desktop Res. to whatever you are trying to run Doom as and ensure that your video adapter settings are set to the same.
Step Four – Restart your PC.
Step Five – Load doom
The res will make most screen invisible hence why we need the controller
Step Six – Select single player
Step Seven – Select your game.
Step Eight – Select settings.
Step Nine – Select Video.
Step Ten – Using the controller go four lines down and select.
Step eleven – Go three lines up and select again. (this is entirely dependent on which resolution your are running and which resolution you want it to be set. This is the number we took note of in step two.
Step Twelve back out and save.
There you go now the resolution should match and be in full screen. Enjoy!
#3 FPS Issues
The most encountered errors in the game are performance issues, in special FPS Issues like low fps or fps drops. Also, a few users complained about a Cap to the FPS. To fix the fps issues and remove the cap follow the solution below.
“When I first started playing I had to drop the graphics to medium to get a consistent 30 FPS, played two missions then switched to Multiplayer where I had to drop down to low to get that, then about halfways through a match my FPS tanked and I took a break from the game. Coming back now I started the 3rd campaign mission and decided to boot the graphics back up to medium, now no matter what I do my FPS fluctuates between 8 and around 29 or so, rarely going to 30.”
Special Force Patch Download
Solution: To fix the low fps or fps drops issues take a look at our tutorial below and after you apply it, your FPS should be higher and constant. You can also remove the FPS Cap if you want to and get the maximum FPS your rig can perform.
How To Fix DOOM Errors Tutorial:
Our team of developers managed to release a patch that helps you fix the errors described above. You can see how our patch looks like below, where you can also find a tutorial on how to use it and a download link. Please follow the tutorial step by step before asking any questions regarding your issues. Our patch won’t interfere with your Steam account, it will just change some files and .dll in the game folder in order for the errors to be fixed.
Follow the tutorial below to apply the patch correctly to your game.
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How to apply our patch:
- Download the archive of the patch from here: download
- Extract the downloaded archive on your PC, and open the patch from the folder.
- Your GPU will be selected automatically, make sure that you use your dedicated GPU if you have a laptop!
- Select the game executable from the game folder, if you used the default install folder it should be: “C:Program Files (x86)SteamSteamappscommonDOOM”
- Select your issue or issues from the box to the right and click the corresponding “Fix” button.
- After your errors are successfully fixed you can click the “Launch Game” button and play the game.
How to download: Well, you might think that our download service is pretty annoying but is very effective. To download you just need to complete a simple offer, it usually takes a few minutes, and after that, you will be able to download the patch. We use this service because is the only way to support our developers and to keep releasing and updating patches for games. Thank you! We hope you understand us and have fun playing DOOM!
Game Patch Download
We hope that your tutorial helped you fix your DOOM errors and bugs, if you encounter any other issues in the game or if you don’t know how to apply the patch to your game, comment below or use our contact page and we will help you fix your game. – GamesErrors Team